Tower Toppler
In this game you have to help a cute little green animal switch off some kind of "evil" mechanism.
The "power off switch" is hidden somewhere in high towers. On your way to the target you need to avoid
a lot of strange robots that guard the tower.
That sounds all like a normal jump and run game. What makes this game different is that you walk arond
the tower which is revolving on the screen, so that you only see the 180° that are currently visible.
The game is a reimplementation of the old game known as Tower Toppler or Nebulus.
It was available for PC, Atari, C64. The author was J.M.Phillips and was published by Hewson software.
I have seen the PC version on quite a few abandonware sites. But it is only a DOS version and
uses ugly graphics.
Here are a few shots of some of the available original versions
Because I really enjoyed this game when it was published I reprogrammed it some years ago using PASCAL.
I painted all the necessary graphics on my own (or used POVRAY) and finally got a program that behaves
nearly identical if compared with the original.
Some time ago I decided to port this version to LINUX and C using SDL for the graphic and sound
output. And here is the result.
State of the Work
The game fully playable. Everything is in place. Some more sounds could be added, surely some bugs
are left but there should be nothing too serious.
There is a leveleditor that allows everyone to create new towers and missionfiles. So I am awaiting all your
selfmade missions.
My rating on happypenguin (please rate me there, excpecially, if you like the game):
| News |
| 19.07.2007 |
Version 1.1.3 of toppler is now available. The changes include
- A new mission David1
- New translations: Czech, Rumanian, Basque
- Include the background music within the distribution
Thanks to the translators and Davd for his mission. Also thanks to Volker for making
crosscompilation possible by providing a simple environment
(http://www.profv.de/mingw_cross_env)
and by fixing all kinds of things in my build environment that were missing for
crosscompilation. I can now generate the Windows binaries and installer completely on
Linux without any hassle.
|
| 15.2.2006 |
Oops, the last release has 2 problems:
The program was not compilable without SDL-Mixer installed
There was a problem in the makefiles that made it stop with an error when trying to install
Both problems are hotfixed in a file called toppler-1.1.2a. This is still the same release
it just fixes the 2 problems. Only people downloading the source are affected.
|
| 13.2.2006 |
After a long break release 1.1.2 is ready for download. Changes include:
Another build system update (by Volker Grabsch).
Background music (by Angel Keha). Because the mp3 file is twice as large as the whole game I don't include it in the
normal distribution. But you must download it separately. Just put it into the directory with the toppler data files
and backround music should play
Two new loactisations: Portugese and Swedish. Localisations are not available for the windows binary, sorry.
Removed one rare possibility where the green guy could get stuck between tower elements
|
| 21.12.2004 |
Jason has provided a binary for the release 1.1.1. Download from the usual place
|
| 20.12.2004 |
There has been a bug in the windows version after all. So there is now also
a 1.1.1 release of the windows binary.
|
| 18.12.2004 |
A small update to Toppler (1.1.1): Last release didn't really add the promised
new mission to the source package. The new release also contains updates to the
German and French translations and a completely new Finnish translation (Thanks go to
Basse and Bill).
As the windows version doesn't use translations there is no need to update this
package. You can still download the version 1.1.0 and get the right package.
There is now also an OSX version of the 1.1.0 release available. Please download it from
here
|
| 13.12.2004 |
Finally there is a new version (1.1.0) of Tower Toppler. There are not many
new features. A few smaller bugs have been squashed (the toppler could get caught, when
an elevator came down and it was too near to it, one meny point wasn't saved)
The game features now joystick support
For leveldesigner it might be nice to know that they can now create elevators thas
pass doors
Finally the windows problem with the strange .dll should be fixed
The version number change is because I merged the development and the "stable" version
so beware there might be bugs that I have just not seen
|
| 21.5.2004 |
Jason Kingan jasonk-NOSPAM-at-toast442.org has provided a new OSX binary
|
| 8.2.2004 |
The latest version 1.0.6 supports translations for all unicode languages.
The only thing is to add missing characters to the font. By now the font should contain all the letters
that are required by western languages. If you need some more mail me, I'll add them.
Additionaly you now get 5000 Points for each life you have left when you finish the last tower.
|
| 25.1.2004 |
Bugfix release 1.0.5. This fixes 2 small bugs that made the french
Translation somewhat less usable.
|
| 23.1.2004 |
Frank Wehrsenger has provided rpm's for Suse. I've uploaded them in the
download section.
|
| 18.1.2004 |
First version for 2004: this one once again improves the sprites
of the green dude. Now they are smoothed and alpha blended at the edge.
This version also adds internationalisation. Currently French and German are supported.
Please report errors, typos and wrong layout of texts in these languages as it's possible
we've overlooked a few of them.
|
| 10.10.2003 |
There it is another bugfix patch. It fixes a problem with hardware
surfaces that lead to wrong colors on some hardware surfaces and a bug in the menu system that
made a wong background appear in the timeout screen. It also adds a menu entry to skip
the bonus levels.
|
| 9.6.2003 |
Yet another small update. This time it contains better graphics for
the green dude. Also a fix for a bug that crashed the game in no sound mode in the
bonus game was made.
Btw. I'm sorry but I can no longer provide RPMs, I've switched to Gentoo and no
longer have rpm on my disc. If someone is interested in creating packages he/she can
contact me.
|
| 16.4.2003 |
This is not really new, but in fact quite old. Somebody has published a security
problem for Tower Toppler. We had contact a while ago and found out that he used an old
version of the game. The buffer overflow has been removed, without me knowing about, since version
0.99.0 published February this year. So there's no need to worry if you are up to date.
|
Downloads
| Latest versions |
| Source |
1.1.3
|
| Windows Binary |
1.1.3
|
| Windows Installer |
1.1.3
|
| Suse 9.0 Src RPM |
1.0.6
|
| Suse 9.0 RPM |
1.0.5
|
| BeOS Binary |
1.0.2
|
| OS X Binary |
1.1.1
|
| Background music (only for releases before 1.1.3) |
Music
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Other version of the software can be found on the
Sourceforge project page .
Screenshots
Here are some screenshots. The first three are taken from the 1st, 2nd and 4th level. The fourth screenshot
shows the bonuslevel.
Contact
If you find bugs, if you have more levels, suggestions for improvements
or if you want to help improve this game don't hesitate to use our
mailing list
Thank yous
Thank you goes to all the people out there who sent me bug reports and praise. But ecspecially to
- Pasi Kallinen for tons of improvements. He coded the menu system, the demos and provided many
other features for the game,
- Bastian Salmela for his very nice graphics,
- Clarence Ball for his missions,
- Andreas Wagner for the web page design.
Credits
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The Bonus level graphics and the submarine are modelled and rendered using
blender
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Most of the robots and thingies on the tower were rendered using
POV-Ray
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The game itself uses the
SDL Library
to display the graphics and play sounds. (You also need the SDL_Mixer library for the sound output)
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Sourceforge
provides the discspace for this webpage.
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