/* Tower Toppler - Nebulus * Copyright (C) 2000-2012 Andreas Röver * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SPRITES_H #define SPRITES_H #include /* coordinates a collection of sprites */ class spritecontainer { public: spritecontainer(void) : size(0), usage(0), array(0) {}; ~spritecontainer(void); void freedata(void); SDL_Surface * data(const Uint16 nr) const {if (nr < usage) return array[nr]; else return 0; } Uint16 save(SDL_Surface * s); private: Uint16 size; Uint16 usage; SDL_Surface ** array; }; extern spritecontainer fontsprites; // for all sprites that are alpha toggled with font option extern spritecontainer layersprites; // for all sprites that are alpha toggled with the layer option extern spritecontainer objectsprites; // for all sprites that are alpha toggled with the robots option extern spritecontainer restsprites; // for the rest #endif