/* Tower Toppler - Nebulus * Copyright (C) 2000-2012 Andreas Röver * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SOUNDSYS_H #define SOUNDSYS_H #ifdef HAVE_LIBSDL_MIXER #include #else #define MIX_MAX_VOLUME 0 #endif #ifdef HAVE_LIBSDL_MIXER struct ttsnddat { bool in_use; //is this datablock in use (sndfile is loaded) bool play; //is this block goind to get played next time? int id_num; //unique ID # of this sound int channel; //sound channel int volume; //sound volume int loops; //how many times to loop this sound? Mix_Chunk *sound; //sound data }; #endif class ttsounds { public: ~ttsounds(void); void addsound(const char *fname, int id, int vol, int loops); void play(void); //play all active sounds void stop(void); //stop all sounds void stopsound(int snd); //stop the sound from playing void startsound(int snd); //the sound will play in the next update void setsoundvol(int snd, int vol); //set sound volume void playmusic(const char * file); //start playing a background music void stopmusic(void); // stop playing the background music void fadeToVol(int vol); /* tries to open and initialize the sound device */ void opensound(void); /* closes the sound device */ void closesound(void); /* singleton function, use this function to access the one and only * instance of this class */ static ttsounds * instance(void); private: ttsounds(void); #ifdef HAVE_LIBSDL_MIXER /* this var is only true, if we the user wants sound, and wa * can init it */ bool useSound; int n_sounds; // # of sounds allocated struct ttsnddat *sounds; Mix_Music * title; int musicVolume; #endif static class ttsounds *inst; }; #endif