/* Tower Toppler - Nebulus * Copyright (C) 2000-2012 Andreas Röver * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SOUND_H #define SOUND_H #include #include "soundsys.h" #ifdef HAVE_LIBSDL_MIXER #include #endif /* this module handles all the soundoutput necessary for the game */ enum { SND_WATER, SND_TAP, SND_BOINK, SND_HIT, SND_CROSS, SND_TICK, SND_DROWN, SND_SPLASH, SND_SHOOT, SND_ALARM, SND_SCORE, SND_CRUMBLE, SND_FANFARE, SND_SONAR, SND_TORPEDO, SND_DOORTAP = SND_TAP }; void snd_init(void); void snd_done(void); void snd_playTitle(void); void snd_stopTitle(void); void snd_musicVolume(int vol); #endif