/* Tower Toppler - Nebulus * Copyright (C) 2000-2012 Andreas Röver * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef KEYB_H #define KEYB_H #include "decl.h" #include #include typedef enum { no_key = 0x0000, up_key = 0x0001, down_key = 0x0002, left_key = 0x0004, right_key = 0x0008, fire_key = 0x0010, break_key = 0x0020, pause_key = 0x0040, any_key = 0xFFFF } ttkey; typedef void FDECL((*keyb_wait_proc), (void)); void key_init(void); void key_done(void); /* waits until the game window gets focus */ void wait_for_focus(void); /* returns bitmask with currently pressed keys */ Uint16 key_keystat(void); /* true, if key is pressed */ bool key_keypressed(ttkey key); /* returns if a key has been pushed and released (typed) but only for the keys in the list */ ttkey key_readkey(void); /* Returns the last pressed key, in SDLKey format */ SDLKey key_sdlkey(void); /* Converts sdlkey to internal key representation, or returns no_key if SDLKey cannot be converted. */ ttkey key_sdlkey2conv(SDLKey k, bool game); /* Converts internal key to sdlkey, or returns SDLK_UNKNOWN. */ SDLKey key_conv2sdlkey(ttkey k, bool game); /* returns a typed character */ char key_chartyped(void); /* combines key_sdlkey(), key_readkey() and key_chartyped() */ void key_keydatas(SDLKey &sdlkey, ttkey &tkey, char &ch); /* waits until no key is pressed, calling bg while waiting */ void key_wait_for_none(keyb_wait_proc bg); /* returns the current mouse coordinate and button pressed. */ bool key_mouse(Uint16 *x, Uint16 *y, ttkey *bttn); /* redefine a key, so that it returns code */ void key_redefine(ttkey code, SDLKey key); #endif