/* Tower Toppler - Nebulus * Copyright (C) 2000-2012 Andreas Röver * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef ELEVATORS_H #define ELEVATORS_H #include /* this module handles all the necessities for up to 10 elevators */ /* initializes the elevator structures */ void ele_init(void); /* activates the elevator. there can be only one active elevator */ void ele_select(Uint16 row, Uint8 col); /* the elevator gets started */ void ele_activate(Sint8 dir); /* moves the elevator one level up */ void ele_move(void); /* return true, if the elevator is at a station */ bool ele_is_atstop(void); /* the animal leaves the elevator or got thrown off. after a timeout the elevator will automatically fall down */ void ele_deactivate(void); /* call once per update to check elevator falldown */ void ele_update(void); #endif