#include "colors.inc" #include "textures.inc" camera { // Camera Camera01 orthographic location <16,0,0> sky z up <0,0,6> right <6,0,0> look_at <0,0,0> } light_source { <16,-10,10> color 1 } sphere { 0 3 pigment { color White } #if (clock < 1) finish { phong 1 ambient 0.3 } #else finish { ambient 1 } #end }