#include "colors.inc" #include "textures.inc" #declare white_text = texture { pigment { color rgb 1 } finish { ambient 1 } } camera { orthographic location <16,0,0> sky z up <0,0,6> right <6,0,0> look_at <0,0,0> } global_settings { assumed_gamma 1.8 } light_source { <16,-10,10> color 1 } #if (clock >=1) #declare rot = clock - 1; #declare white = 1; #else #declare rot = clock; #declare white = 0; #end #if (white = 1) #declare T1 = texture { white_text } #declare T2 = texture { white_text } #declare T3 = texture { white_text } #else #declare T1 = texture { Gold_Texture } #declare T2 = texture { Silver_Texture } #declare T3 = texture { Copper_Texture } #end