#include "colors.inc" #include "textures.inc" camera { // Camera Camera01 orthographic location <16,0,3.5> sky z up <0,0,7> right <8,0,0> look_at <0,0,3.5> } light_source { <16,-10,10> color 1 } difference { cylinder { <0,0,0> <0,0,7> 4 } #if (clock < 1) pigment { color Orange } finish { phong 1 ambient sin(clock*pi) } #else pigment {color rgb 1} finish { ambient 1 } #end }