#include "colors.inc" #include "textures.inc" global_settings { assumed_gamma 1.8 } #declare rot = clock; #if (clock >= 1) #declare rot = clock - 1; #declare white = 1; #else #declare white = 0; #end #declare weiss = texture { pigment { color rgb 1 } finish { ambient 1 } } camera { // Camera Camera01 orthographic location <16,0,0> sky z up <0,0,6> right <6,0,0> look_at <0,0,0> } light_source { <16,-10,10> color 1 } sphere { 0 3 texture { #if (clock = 0) Copper_Texture #else #if (clock = 0.5) Silver_Texture #else weiss #end #end } } global_settings { ambient_light <1,1,1> assumed_gamma 1 }